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May 14 2012

17:30

Apple iPhone 5 “Plus” Concept






It’s about that time when iPhone 5 rumors start ramping up. Fortunately I have one right here for you to feast your eyes upon. This iPhone 5 concept or as the creator calls it, the “iPhone Plus”, was created by the same guy who dreamed up the Instagram Camera.

Here’s a quick feature list for you dreamed up by the creator:
- Liquid metal Body: thermoformed on a single plane, no junctions needed
- Screen with double alkali-aluminosilicate sheet glass
- 4.3″ Retina Display with In-Cell technology
- A6 Quad Core processor
- Rear Camera: 10.0 Megapixel, f/2.4, 1080p Full HD video at 30 FPS
- Front Camera: 2.0 Megapixel (VGA), 480p VGA video at 30 FPS
- Rear motion sensor
- Top pico-projector to beam photos and videos on any surfaces
- Slim design for an edge-to-edge thinner profile
- New slim-dock connector
- Fully “Capacitive” home button

What do you think about this iPhone Plus concept?


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Post tags: apple, iphone, iPhone new, iPhone4, iphone4s, iphone5





06:48

Apple iPhone 5 “Plus” Concept






It’s about that time when iPhone 5 rumors start ramping up. Fortunately I have one right here for you to feast your eyes upon. This iPhone 5 concept or as the original creator calls it, the “iPhone Plus”, was created by the same guy who dreamed up the Instagram Camera.

Here’s a quick feature list for you dreamed up by the creator:
- Liquid metal Body: thermoformed on a single plane, no junctions needed
- Screen with double alkali-aluminosilicate sheet glass
- 4.3″ Retina Display with In-Cell technology
- A6 Quad Core processor
- Rear Camera: 10.0 Megapixel, f/2.4, 1080p Full HD video at 30 FPS
- Front Camera: 2.0 Megapixel (VGA), 480p VGA video at 30 FPS
- Rear motion sensor
- Top pico-projector to beam photos and videos on any surfaces
- Slim design for an edge-to-edge thinner profile
- New slim-dock connector
- Fully “Capacitive” home button

What do you think about this iPhone Plus concept?

Related posts:

  1. Apple Announces the Beautiful New iPhone 4
  2. iPhone 3G is Official
  3. iPhone 5 Rumor Infographic
  4. Modernize your iPhone 4

May 09 2012

18:00

Is That An iPhone Toaster Inspired By Rams? Not Quite

“The way we see it, waking with a standard alarm is pretty sadistic. The loud, disembodied sounds they engender create an environment of chaos and panic, driving us from a state of tranquility and rest into one of fright and confusion. Though we must admit that they’re functionally effective, sadly they’re also very traumatic--and any form of trauma has a way of negatively affecting our mood.”

That’s Michael Kritzer, who with designers from Habitco, wants to change the way we wake up every morning (an idea we ourselves have been a bit obsessed with as of late). Their Kickstarter solution is to take what most of us are using for an alarm these days--our iPhones--and packaging it in a manner far too adorable to ever be bummed about waking up. They’ve made the iPhone into a piece of toast, and an alarm clock into a toaster. And who doesn’t love toast?

The Day Maker works much like you’d expect. You set the alarm on your iPhone (the standard one or Day Maker’s own app), set the phone inside, and push down. The iPhone docks, and it also invisibly syncs with the toaster itself, so when your alarm goes off in the morning, it’ll pop up like a piece of golden brown bread (except that it’s smudgy glass that you should never, ever put in your mouth). To snooze, just push the toast back in the slot.

As simple as the device appears, the fact that the dock has a series of mechanical components means it’s more expensive to produce than a lot of typical Kickstarter projects.

“Creating new mechanically driven goods is expensive and complicated, especially on the front end, and that’s why I don’t think you see many people trying to do it lately, which is a shame,” writes Kritzer. “We have an assortment of moving pieces on the inside that require their own molds as well, which gets expensive--like the elevator platforms that raise and lower the iDevices, the silos (slots) they fit in, the spring loaded / oil dampened gearing to ensure the right bounce velocity when the alarm goes off, their tracks, the components for the clock, internal mounts for the solenoid, other electronics, etc.”

All of these mechanical components also mean that the design will need to be customizable to iPhones of the past and the future, and Windows and Android phones are out--their dock connections are too unpredictable to design and manufacture effectively.

It really makes me wonder: How many of Kickstarter’s successful campaigns are really just focused on iOS accessories? With Apple bringing handset diversity down, they’ve broadened the market for accessories. And that broadened market fuels two important components that make Kickstarter work: one-size-fits-all designing and a large enough user base to have sub-cohorts to appreciate quirky, one-off goods.

Android may have a boat-rocking install base, but there’s a reason we’re not seeing toaster alarms in the Samsung-Galaxy-S-II-Skyrocket space. (Yes, that’s the name of a real phone on the market today.)

12:21

Dieter Rams On Good Design As A Key Business Advantage

Dieter Rams is best-known for his work at Braun--where he revolutionized the design of electronics--and his indelible influence on Apple’s Jony Ive. But he has had a decisive hand in another, much smaller company: Vitsœ, a British manufacturer that has been producing Rams’s modular shelving system for 50 years. To mark his 80th birthday, the German master has allowed Vitsœ to release the transcript of the speech he delivered in New York in 1976, in which he articulates his ethos of user-centered design and some of his famous 10 commandments. In 2012, they feel as if they were written yesterday. Enjoy--Ed.

Here’s the historic speech in its entirety:

Ladies and gentlemen, design is a popular subject today. No wonder because, in the face of increasing competition, design is often the only product differentiation that is truly discernible to the buyer.

The introduction of good design is needed for a company to be successful. However, our definition of success may be different to yours. Striving for good design is of social importance, as it means, amongst other things, absolutely avoiding waste.

Unwavering emphasis on functionality

The ideas behind my work as a designer have to match with a company’s objectives. This principle applies to my work not only at Braun but also at Vitsœ. I have been working for these two companies for about 20 years and--I like to point out--only for these two companies.

I am convinced that design--at least in the terms I understand it--cannot be performed by someone outside the company. I am absolutely convinced that this is true if products are designed as part of a larger system, like we do at Vitsœ.

In 1957 I began to develop a storage system that formed the basis of the company Vitsœ, which was founded in 1959. Thus the ideology behind my design is engrained within the company.

Rams’s famed shelving system for Vitsœ. Good design is of social importance, as it means absolutely avoiding waste.

I am convinced that a well-thought-out design is decisive to the quality of a product. A poorly designed product is not only uglier than a well-designed one but it is of less value and use. Worst of all it might be intrusive. The development and changes that we have initiated with our work at Vitsœ are, I believe, positive for the development of good design as a whole.

The introduction of good design is needed for a company to be successful. However, our definition of success may be different to yours. Striving for good design is of social importance as it means, amongst other things, absolutely avoiding waste.

What is good design? Product design is the total configuration of a product: its form, color, material, and construction. The product must serve its intended purpose efficiently.

A designer who wants to achieve good design must not regard himself as an artist who, according to taste and aesthetics, is merely dressing up products with a last-minute garment. The designer must be the gestaltingenieur or creative engineer. They synthesize the completed product from the various elements that make up its design. Their work is largely rational, meaning that aesthetic decisions are justified by an understanding of the product’s purpose.

I am convinced that people have an interest in what we are doing at Vitsœ since our products are useful; I expect they also appreciate the aesthetic that follows. These qualities are the result of progressive and intelligent problem solving. Functionality must be at the center of good design.

You cannot understand good design if you do not understand people.

A product must be functional in itself but it also must function as part of a wider system: the home. Vitsœ’s 606 Universal Shelving System is successful due to its high functionality and its ability to adapt to any environment. Vitsœ’s furniture does not shout; it performs its function in relative anonymity alongside furniture from any designer and in homes from any era. We make the effort to produce products like this for the intelligent and responsible users--not consumers--who consciously select products that they can really use. Good design must be able to coexist.

You cannot understand good design if you do not understand people; design is made for people. It must be ergonomically correct, meaning it must harmonize with a human being’s strengths, dimensions, senses, and understanding.

Vitsœ’s direct contact with its customers has led to a deep understanding of people. Over the years, our understanding of how you use a shelf or an armchair has increased. We have educated and diligent people worldwide who understand how to plan systems in configurations that our customers may not necessarily have thought of at the beginning.

Order and proportion: Only orderliness makes a product useful

All objects that are to be used must be subject to a clear order. The remarkable order of design at Vitsœ has the purpose of communicating the function of the object to the user. The design of a Vitsœ product clearly points out its purpose and its use--and facilitates them. The order of the elements--their arrangement, their shape, their size, and their color--is based on a thoroughly planned system. This system is the language of Vitsœ design.

The majority of products try to impress us with their magnificence or miniscule size.

But this order is not self-serving; and I would not call it ideology because it is a practical necessity. For design to be understood by everyone--which good design should strive to do--it should be as simple as possible. Design at Vitsœ brings all individual elements into proportion. An often-cited feature of the Vitsœ collection is its balance, its harmony, its belonging together. All structures, components, and finishes coexist as a well-balanced and harmonious design that gives it usability.

The majority of products that we encounter in our day-to-day lives scream for attention or try to impress us with their magnificence or miniscule size. These objects try to dictate our relationships with them. Good design creates powerful long-lasting relationships with products as good design creates objects with balanced proportions; at Vitsœ we go further by trying to create objects in balanced proportion with people.

Good design means to me: as little design as possible

To use design to impress, to polish things up, to make them chic, is no design at all. This is packaging. When we concentrate on the essential elements in design, when we omit all superfluous elements, we find forms become: quiet, comfortable, understandable and, most importantly, long lasting.

Vitsœ products are in constant evolution. We do not limit our products to the manufacturing technologies available at the time of their design. Built into the language of Vitsœ products is adaptability--adaptability for the user in the home and adaptability in design and manufacture.
We are constantly looking for new and better technical solutions for our products. As technology and production processes are always advancing, innovations are not only possible but they are necessary for a product to continue to be considered good design.

We have experienced that people are more willing than ever to change their lifestyles; that they accept innovative solutions--not fake ones--and are able to rid themselves of old and cemented habits with our products. They expect such innovative solutions, particularly from Vitsœ.

***

Ladies and gentlemen, our environment is changing rapidly. How will these changes affect our design concepts? Can design that claims longer-range validity be reactive to current circumstances or must it be proactive for the future?

In a room where the proportions are noticed we feel better and we think differently. A neglected and uncared-for landscape will have a different effect on our lives than one that is natural and orderly. There is a lot of work to do on the topic of our physical surroundings affecting our psychological functions. This is the work we do at Vitsœ.

People are more willing than ever to accept innovative solutions. Not fake ones.

But Vitsœ only makes furniture today. There are larger questions that we need to answer about our urban environment and how it affects us as individuals and as a society. What effects do electricity pylons, skyscrapers, highways, street lighting and car parks, for example, have on our psyche and relationships? We know that the residents of anonymous concrete blocks can become depressed as a result of their surroundings. But who is researching these things systematically? Who takes all of this really seriously?

I imagine our current situation will cause future generations to shudder at the thoughtlessness in the way in which we today fill our homes, our cities, and our landscape with a chaos of assorted junk. What a fatalistic apathy we have towards the effect of such things. What atrocities we have to tolerate. Yet we are only half aware of them.

This complex situation is increasing and possibly irreversible: there are no discrete actions anymore. Everything interacts and is dependent on other things; we must think more thoroughly about what we are doing, how we are doing it and why we are doing it.

Indeed, the collapse of the entire system may be impending.

I have spoken of our surroundings but let us look at the wider environment: the world we live in. There is an increasing and irreversible shortage of natural resources: raw materials, energy, food, and land. This must compel us to rationalize, especially in design. The times of thoughtless design, which can only flourish in times of thoughtless production for thoughtless consumption, are over. We cannot afford any more thoughtlessness.

The complexity of systems and shortage of natural resources should compel a change of individual attitudes and attitudes as a society. We learn as individuals and we learn as a group. We are beginning to understand the changes that we are only just seeing. We must take notice with increasing soberness and, hopefully, with growing alertness and rationalism.

Ladies and gentlemen, if we at Vitsœ have contributed towards intelligent, responsible design and a higher quality of objects, I believe we owe our thanks to a great degree to the unselfish enthusiasm and the always-consequent attitude of one man: Niels Vitsœ. At the same time, thanks to all the members of staff, who sense that they have done a little more than just produce another short-lived consumer product.

Good design is a reality!

Go here to see our exclusive interview with Dieter Rams.

May 07 2012

16:13

15+ Innovative Accessories for your iPad

There is no doubt that the iPad is a revolutionary device. This beautiful tablet has opened many doors for users, developers and accessory manufacturers. Today we have an incredible, small yet sweet, accessory showcase for your interest. These industrial products provide functionality, creativity and the cool factor. We are stunned by how many innovative products have been recently created to compliment the shiny & sexy iPad.

If you’re willing to spend a minimum of $500 on the tablet, why not deck it out a little bit to protect your investment and to unleash its full potential? Discover more cool iPad accessories you may need in this collection. They’ll make great gifts for a loved one or yourself. Click on the image, link, or header and it’ll lead you to Amazon, where all this cool stuff is available. Enjoy!

Angry Birds Sleeve Soft Case Bag for iPad

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High Quality Soft Neoprene Sleeve Case. Keep your Tablet safe and protected in style with this soft neoprene sleeve case. Unique adorable Angry Birds design. Very trendy to carry it around. Extremely Soft lining provide better protection.

Buy $15.60

Logitech Ultrathin Keyboard Cover

logitech keyboard smart cover1 15+ Innovative Accessories for your iPad

How do you make the perfect iPad even more perfect? Protect it in style—with a superthin screen cover for wherever you go. Add a Bluetooth® wireless keyboard—and you’re always ready to type with precision. A stylish, ultrathin aluminium screen cover that feels great and looks even better—designed to complement your iPad. In fact, it fits your tablet so seamlessly that you can hardly tell them apart.

Buy $99.99

Just Mobile UpStand for iPad

img just mobile upstand1 15+ Innovative Accessories for your iPad

Just Mobile UpStand is the high-style desktop stand for iPad. Precision engineered from aluminum, the UpStand’s supporting grips are finished in rubber to hold your iPad firmly in place and keep it pristine. It’s compatible with most iPad cases, too. The UpStand will float your iPad at just the right height for desktop use – it’s perfect for working with a Bluetooth keyboard, watching movies or using the iPad as a digital picture frame.

Buy $44.86

CF Card Reader Compact Flash Card Adapter

ipad cf sd card readers1 15+ Innovative Accessories for your iPad

With the camera connection kit You can copy photos and videos from Your digital camera to Apple iPad. Thereby You can chuse between two different ways for data transfer. – Data transfer via USB port. Connect the camera connection kit to the iPad and connect the kit to Your digital camera via USB cable afterwards. – Data transfer via CF and CF+ memory cards. Insert the CF card that contains photos or videos into the CF memory card readers slot of the camera connection kit. Enjoy Your self-made photos and videos on Your iPad.

Buy $33.99

Seagate GoFlex Satellite Mobile Wireless Storage 500 GB USB 3.0

img seagate goflex satellite mobile wireless storage1 15+ Innovative Accessories for your iPad

GoFlex Satellite mobile wireless storage allows you to carry your media library with you while on-the-go and wirelessly stream movies, photos, music and documents to your iPad, tablet or smartphone. The GoFlex Satellite device includes a fast USB 3.0/USB 2.0 connection and downloadable Media Sync software to easily transfer media and documents from your PC or Mac computer. The GoFlex Satellite device can store over 300 HD movies, so you’ll never have to worry about running out of space on your iPad or tablet.

Buy $173.28

Qooq | Culinary Tablet

286865991 f4a59bcb36061 15+ Innovative Accessories for your iPad

QOOQ, is the first culinary coach touch screen device, it revolutionizes the way we think and cook. The device has been around for sometime in France and its coming to the United States soon with an upgraded model. This “kitchen assistant” offers an easy-to-use interface and contains 3,600 recipes, including 1,200 videos with expert chefs. Qooq was designed for the kitchen, but the tablet also offers full multimedia functionality throughout the home.

Buy $399

Paypal Here

294003955 78e32b0b15731 15+ Innovative Accessories for your iPad

Paypal announced Paypal Here, a mobile payments solution for mobile devices for payments by credit card. This is their answer to Square, which was released in 2010 by the hands of Jack Dorsey, the co-founder of Twitter. The Paypal credit card reader allows small businesses to accept almost any form of payment, it will charge traders a fixed rate of 2.7% for every transaction made through the device. The service works with a freeapp available at the app store and is capable of sending invoices or accepting debit and credit cards, checks and PayPal. The system is available now for iPhone and will be available soon for Android.

Free

Adonit Jot Pro Stylus for iPad

adonit jot pro1 15+ Innovative Accessories for your iPad

Touch screens have simplified technology, but there has yet to be a way to capture the precision of a calligrapher or the stroke of an artist. Not only should it meet your needs, but a stylus should have style. We would like to fix that. Introducing Jot, the stylus the world has been looking for.

Buy $20.99

iZen Bamboo Bluetooth Keyboard

297194077 34a56d0fbecd1 15+ Innovative Accessories for your iPad

The iZen bamboo bluetooth keyboard is 92% renewable, recyclable and biodegradable. It’s low profile, portable and natural design will make everyone who walks by stop and stare. This hand-made, eco-friendly keyboard is the perfect way to add more Zen to your home or office.

Buy $99.00

Plantronics Backbeat GO Headphones

298496819 1125144f29911 15+ Innovative Accessories for your iPad

Incredibly small and amazingly light, Plantronics BackBeat GO wireless earbuds offer great sound in a small package with no wires, no hassle, and no compromise. The Bluetooth-enabled BackBeat GO wireless earbuds easily slip into your pocket, but still pack a full-on stereo sound. You can listen to music, chat with friends, or watch movies on your tablet–even play games on the go.

Buy $99.99

Sound Booster for iPad by SoundJaw

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The SoundJaw is a device which greatly enhances and boosts the sound of your iPad and it’s now a reality ! Developed specifically for iPad 2, you can now enjoy a moive in the car, a loud room, outside, and all other places you usually find it hard to. This part is guaranteed to not only revolutionise your iPad, but also the market for accessories in general. The idea behind the SoundJaw is so simple but makes all the idfference. Increasing both the decibels and the quality of the music you listen to. This results in crisper sound that doesn’t get lost to the world behind the iPad.

Buy $19.95

HoverBar for iPad by Twelve South

295117971 602ba461b17a1 15+ Innovative Accessories for your iPad

HoverBar floats iPad 2 next to any iMac or Apple display with an L-shaped stand. The sleek black, flexible arm on HoverBar connects to your Mac using a sturdy, silicone-lined clamp that leaves no trace. HoverBar has enough muscle and reach to position iPad above or beside any size Mac. Flex the bar and tilt iPad in any direction to find your favorite viewing position. What could be better than one iPad hovering above your Mac? Having a second floating beside it.

Buy $79.95

iPad Agenda by Booq

250988683 59eab569b7291 15+ Innovative Accessories for your iPad

The Booqpad agenda combines iPad 2 case and notepad into one product, making it the ideal solution to create, store, review or present the next hot idea. Keeping a pen or stylus, business cards, cash or tickets close to your iPad and written notes has never been more convenient. Designed symmetrically for right and left handed users, each Booqpad ships with a blank, 50-sheet A5 notepad made from at least 30% post-consumer materials and printed with soy ink, a surface perfect for sketching, writing, note-taking, or laying out the next app, printed piece, product, story, or website.

Buy $49.95

Lifedge Waterproof Case for iPad/ iPad 2

 15+ Innovative Accessories for your iPad

If you’re into the great outdoors – or work in demanding conditions – you need technology that won’t let you down. On the water at the beach, on the trail or in the field, Lifedge goes where you go whatever you’re doing. Lifedge keeps your iPad safe and dry while you work ride trek or explore.

  • Features: 100% Waterproof.
  • Shockproof
  • Anti-glare screen for sunlight viewing
  • Total functionality of touchscreen
  • Wi-Fi and cameras
  • Easy to take on and off

Your iPad couldn’t be better protected, 100% Waterproof!

Buy $120.94

Grabbit iPad Case

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This case is perfect for any artist who loves to paint on ipad 3. The case will allow you use one hand to hold ipad 3 very comfortably so that you can free another hand to draw with ipad 3 easily. It is also perfect case for any presenter who wants to use ipad 3 to make a presentation. Keep in mind that it is also another perfect solution for any show room in which an ipad 3 is involved for a demonstration purpose. This Grabit case will provide a perfect secured fit for the new ipad (the 3rd Generation iPad) ipad3. Keep in mind that this case fits very nicely for both iPad 3 and iPad 2.

Buy $34.95

Atari Arcade iPad Joystick

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Atari Arcade-Duo Powered brings Atari’s arcade classics right to your iPad. Relive the fast-action excitement of all your arcade favorites, like Asteroids, Centipede, and Missile Command. Simply connect your iPad to Atari Arcade, download for Duo, and you’re ready to share the fun with family and friends anywhere! With its joystick and buttons, Atari Arcade-Duo Powered is exactly the way arcade games were meant to be played! Atari’s Greatest Hits app for Atari Arcade is designed for 1-2 players. Works with both iPad & iPad 2.

Buy $59.99

Celluon Magic Cube Laser Projection Keyboard and Touchpad

celluon magic cube1 15+ Innovative Accessories for your iPad

The Celluon Magic Cube turns any table or surface into a virtual keyboard or multi-touch mouse with its amazing laser projection and motion detection technology. The Magic Cube is smaller than a pack of cards – easy to use, and a great travel companion projection keyboard for mobile, tablet, and laptop devices. The Magic Cube appears to your computer or mobile as a standard keyboard or touchpad, communicating via USB wired use or Bluetooth for wireless use. Power off/on the Magic Cube to switch between wired use with USB connected and wireless when not. Runs for up to 2 hours of continuous typing when wireless.

Buy $182.95

Headcase Etch A Sketch Hard Case for iPad

img etch sketch ipad case1 15+ Innovative Accessories for your iPad

Now, the Worlds Favorite Drawing Toy, the Etch A Sketch, and the worlds most revolutionary product, the iPad 2, have come together in the form of Headcases officially licensed Etch A Sketch iPad 2 case. Celebrate Etch A Sketchs 50th anniversary and be the coolest kid in the conference room! But the Etch A Sketch iPad 2 case is more than just cool! It is specially designed to protect and enhance your iPad 2.

Buy $39.99

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May 03 2012

17:37

8-Bit Sleeve





Forget about retina displays and what not and get your geek on with these 8 bit cases for your iPad or MacBooks. Available for purchase here.

[via]
13:24

How Do You Create A Culture Of Innovation?

This is the second part in a series by Scott Anthony, author of The Little Black Book Of Innovation.

It sounds so seductive: a “culture of innovation.” The three words immediately conjure up images of innovation savants like 3M, Pixar, Apple, and Google--the sorts of places where innovation isn’t an unnatural act, but part of the very fabric of a company. It seems a panacea to many companies that struggle with innovation. But what exactly is a culture of innovation, and how does a company build it?

While culture is a complicated cocktail, four ingredients propel an organization forward: the right people, appropriate rewards and incentives, a common language, and leadership role-modeling.

The Innovator’s DNA Has Four Components

If you ask most people what makes a great innovator, the most common response is innate gifts from parents or a higher power. Great innovators are undoubtedly different from the general population. However, pioneering research by Hal Gregersen at INSEAD, Jeffrey Dyer at BYU, and Clayton Christensen at Harvard shows that the critical difference is actually learned behaviors.

At the core is what the professors call “associational thinking.” That is the ability to make connections between seemingly unconnected things. A classic example of this is how a calligraphy class inspired Apple legend Steve Jobs’s emphasis on typography on early computers. The professors then detail what they call the "Innovator’s DNA," four time-tested approaches successful innovators follow to gather stimuli that spur these connections:

  • Questioning: Asking probing questions that impose or remove constraints. Example: What if we were legally prohibited from selling to our current customer?
  • Networking: Interacting with people from different backgrounds who provide access to new ways of thinking.
  • Observing: Watching the world around them for surprising stimuli.
  • Experimenting: Consciously complicating their lives by trying new things or going to new places.
Aliens don’t quite fit in, and that’s exactly what you want.

Most organizations have people who follow these behaviors--even if they aren’t immediately obvious to senior leadership. Frequently they are what software entrepreneur Donna Auguste affectionately dubs “aliens.” They don’t quite fit the establishment, and that’s exactly what you want. But importantly these behaviors are skills that can be built through disciplined practice. Companies like Syngenta, Citigroup, Johnson & Johnson, and many more have made substantial investments in innovation training programs, which are critical ways to build an organization’s innovation competencies.

Sometimes the injection of a choice outsider helps shape a company’s culture. Ask for example why Hulu.com serves as almost the singular example of a successful disruptive venture launched by media incumbents (backers include News Corp, Disney, and NBC Universal). At least one explanation is the hiring of a CEO from outside the media industry (CEO Jason Kilar previously worked at Amazon.com). If you are trying to transform your company or your industry you likely need to bring in at least a handful of outsiders who will look at the world in new ways.

The Right Way to Reward and Punish

One of the most common complaints of executives inside large companies is the challenge of recognizing and rewarding successful innovators. It seems like a Herculean task, as the best innovators can choose to work for startups and receive unbounded rewards. How can a large company--especially a publicly traded one--compete? The key is to thoughtfully blend the unique rewards at their disposal with a failure-tolerant culture.

An essential read on rewards is Daniel Pink’s Drive: The Surprising Science of What Motivates Us. In that book, Pink details how performance on creative tasks actually decreases with monetary incentives. And people who have chosen to work for larger, more established companies have already chosen to trade off financial upside for stability and the opportunity to work with a larger group. Pay people fairly, of course, but Pink suggests that other incentives provide people with a sense of autonomy, allow them to master their trade, and give them a sense of purpose.

Every asset has a claim against it. Every strength has a corresponding weakness.

There are plenty of opportunities for companies to follow Pink’s playbook. What about creating unique career paths for innovators? Maybe someone who brings a great idea forward can stick with it as it winds through the organization. Or get a chance to work on an exciting new product launch. Public recognition matters, too. One media company holds an innovation awards ceremony that they treat as seriously as the Oscars--people get decked out and fete internal success stories. Winning is a big deal. It’s just one way for companies to shine a spotlight on success.

Of course, it is important to make sure you are rewarding the right people. How do you identify successful innovators? It seems like a simple question. But the realities of innovation make it complicated. Innovation is akin to baseball, blackjack, or investing in stock. That is, success comes from a mix of skill and luck. Legg Mason Chief Innovation Strategist Michael Mauboussin argues that instead of looking at someone’s results, you have to look at the process they follow to achieve those results. Look for innovators that invest time to understand their target market, think holistically, design and execute smart experiments, and demonstrate a willingness to change course. Even if an individual effort doesn’t succeed, innovators who follow these behaviors are more likely to succeed in the long term.

Encouraging innovation isn’t just about what companies reward--it is what they choose to punish. In my book The Little Black Book of Innovation, I suggest that companies need to be more tolerant of failure. The most successful businesses come out of a process of trial-and-error experimentation. Failure and false steps are natural parts of that process. What kind of message does it send if you punish people who take well-thought-out risks that don’t pan out?

Which Definition Of "Innovation" Is the Right One?

In a recent column at HBR.org, I detailed a heated debate between me and my colleague Piyush about one of the portfolio companies in which Innosight’s venture investing arm had invested. At one point I said Piyush’s argument was “utter baloney.” That drew a blank stare. I thought the brilliance of my argument had stunned him into silence. Then I thought perhaps it was because he is a vegetarian and didn’t appreciate the meat reference.

Understanding what innovation is, and is not, is critical for culture change.

Then it dawned on me. “Baloney” as a shorthand way of saying “that’s not correct” was vernacular that hadn’t made it to Singapore. It’s a lesson I’ve learned painfully over the past two years as I’ve had to slowly remove sports metaphors that just don’t translate globally from my speech. These seemingly trivial examples of how things can get lost in translation even when people appear to speak the same language serve as an important reminder of how subtle miscommunications can impair a company’s effort to move in a common direction.

Start with innovation itself. Next time you are in a group meeting, ask everyone to write down how they define innovation. Odds are you will have as many different definitions as meeting attendees. Having everyone understand what innovation is--and what it is not--is critical for culture change.

The next step is to identify the specific categories of innovation that matter to your company. For example, in 2011, financial services leader Citi decided its innovation portfolio would balance core innovations that involve improving existing offerings and processes, adjacencies that extend Citi products to new markets or leverage current capabilities to create new-to-Citi solutions, and disruptive innovations that create entirely new markets.

These definitions matter because different forms of innovation should be measured and managed in distinct ways. As an analogy, think about how you evaluate an investment in emerging market equities versus a real estate transaction versus buying a car. You approach each transaction very differently.

If you approach all innovations in the same way, odds are you are either sub-optimizing vital efforts to strengthen your core business or bungling efforts to create tomorrow’s core business.

You’re Lost Without Highly Engaged Leadership

Organizations take substantial cues from senior leaders. They carefully listen to what those leaders say, but, more importantly, watch what those leaders do. The most senior leaders seeking to make their culture more tolerant of innovation need to regularly demonstrate that intent with their words and actions.

One great example of this is the work A.G. Lafley did to change Procter & Gamble’s culture during his reign from 2000 to 2009. During various discussions related to the launch of his 2008 book The Game-Changer (with consultant Ram Charan) Lafley alternatively described his role within P&G as P&G’s co-chief innovation officer (with his chief technology officer), P&G’s chief “external” officer (“selling” the importance of innovation externally), Dr. No (helping to make prudent decisions to shut projects down), and an innovation cheerleader.

From work I did advising P&G during that time period, I know this wasn’t lip service. While serving as CEO, Lafley actively participated on the board of P&G’s internal innovation fund, and regularly conducted innovation and strategy reviews with each of P&G’s business units. He frequently proselytized about the importance of innovation and worked hard to select and nurture leaders that had the right stuff for innovation.

Studying leaders driving innovation in their organization, such as Mark Zuckerberg at Facebook, Indra Nooyi at PepsiCo, Jeff Bezos at Amazon.com, Ernset Cu at Globe Telecom, and Clark Gilbert at Deseret Digital, reveals similar patterns. These aren’t lean-back leaders that wait for change to happen. They roll up their sleeves and lean forward into specific innovation efforts. Active participation helps them spot inflection points that team members might otherwise miss--and gives them deeper intuition that helps when it is decision time. Active participation also speeds decision making. Many companies review critical innovation initiatives at quarterly or biannual meetings. But key strategic decisions can’t always be scheduled. Finding ways to interact with teams more frequently can help to expedite the iterative process that so often typifies innovation.

Sometimes only senior leaders can remove the roadblocks that constrain success.

Leaders also help shape the context in which innovation occurs by making clear strategic choices. Specifically, they identify areas that are of strategic interest to the company, and areas that are not of strategic interest to the company. Many organizations waste tremendous time and money exploring ideas that, when push comes to shove, are destined to get shut down by senior leadership. Making explicit choices is a critical part of leadership.

Finally, lean-forward leaders break dysfunctional processes. A couple of years ago, a team was reviewing its progress with a key senior stakeholder. The team mentioned that their progress would be accelerated as soon as the company’s usual assignment process provided them with a critical scientific resource. No one was doing anything but following standard procedures, but the team was paralyzed. The senior stakeholder left the room, made two phone calls, and got the team the resource it needed. Sometimes only senior leaders can remove the roadblocks that constrain success.

Your Strengths Are Also Your Weaknesses

Every company’s culture is different--that’s what makes them so interesting, and what makes paint-by-numbers recommendations painfully insufficient. Start by building what I call an “innovation balance sheet” detailing your innovation strengths and weaknesses. When building this balance sheet, remember the dual-aspect concept that has served as the cornerstone of accounting since its development in 16th-century Italy. Every debit has a corresponding credit. Every asset has a claim against it. Every strength has a corresponding weakness.

An honest understanding of organizational capabilities and disabilities helps to determine the right mix of people, rewards, common language, and lean-forward leaders that can help make innovation an everyday occurrence at your organization.

Buy The Little Black Book of Innovation at Amazon.

[Images: svkv, woaiss, Junial Enterprises, and maridav via Shutterstock]

May 02 2012

17:55

Spotify On iPad Bests iTunes Through Inviting Design

The original Spotify app--the one on computers, not phones--started out with a very simple premise: Share free music with friends, and do it in a comfortable interface that we all knew (iTunes). Rather than out-design Apple, Spotify stole and stole hard.

It was a smart approach. Many of us transitioned to a cloud music library without even realizing the cloud was there (or even knowing what the cloud was). To many, Spotify just felt like a free version of iTunes rather than some weird new experience.

Today, Spotify has released their iPad app. It’s more impressive by large than their previous apps on computers and smartphones. And if nothing else, it’s a symbol that the company is maturing in its design, growing more confident, and while still stealing the occasional idea without a hint of shame, doing so in a way that makes Spotify’s iPad app an all around better experience than Apple’s own pairing of Music and iTunes apps.

Of course, it all starts from stealing one of Apple’s core ideas.

With the launch of the iPhone, Apple integrated what felt like the perfect way to flip around your albums. It was called CoverFlow, and it was a satisfying, tactile means to casually browse your music on a touchscreen when you didn’t want to search through a list (Apple believed in the idea so much that it made its way into OSX’s file visualization system). But for some reason that’s beyond me, each new Apple product seems to bury CoverFlow a little bit deeper. (In fact, you won’t find it in Apple’s iPad apps at all.)

Meanwhile, Spotify introduces their entire iPad app with a CoverFlowesque interface right on top, full of recommended picks. It immediately tells the user to “touch me” and “explore.” Is it the fastest way to find an album you’ve meant to listen to? No. But it trains the user from moment one that Spotify’s app is about discovery as much as consumption. (And besides, you can always just manually search for an artist if you’re in a rush.)

This casual discovery, which started at CoverFlow, permeates every bit of the UI. Because you’ve been invited to play, simple texts lists like “trending playlists” and “top tracks” become just as inviting to click as the colorful Facebook avatars that tease your friends’ playlists.

When you tap on any destination, there’s never a punishment for the decision--you won’t end up at a strange subscreen that takes forever to load, only to find yourself regretting checking out some new artist and unable to get back to where you were. Rather, you’ll always end up at music on the very next screen--a mere one layer (or one click) into the app’s UI at any given time. When you do click to explore any topic, an album/playlist panel pops up on the right side of the screen. Click to play it, then just swipe it that panel back off the screen to keep exploring. (The music keeps going without question, again, rewarding the user to keep exploring without minding the consequences.) And it doesn’t hurt that everything I just mentioned happens instantaneously. Even on my lousy DSL connection, the “extreme” quality 320Kbps music streams before my finger leaves the screen. Time will tell how the servers hold up as it makes its way up Apple’s top charts, but as of right now, it’s hard to imagine the UI being any more responsive.

Now, I could see some designers criticizing Spotify’s approach. The app does deploy a hodgepodge of icons, image sizes, grids and borders that seems excessive (and maybe even a bit sloppy) when you consider the UI from a purely academic standpoint. But as a casual user who’s just looking to discover some new music off the clock of Co.Design? It sucked me more than any subscription music app has before--including everything that Spotify has released thus far.

Nothing about Spotify has fundamentally changed since I uninstalled the software from my Macbook a few months back. It still defaults to share your embarrassing playlists with the world, and it has a serious penchant for Top 40 hits. Yet a new, addictively-designed UI has me considering extending this 48-hour preview into a full-fledged subscription.

Download it here.

16:11

Watch This Ingenious UI Idea, For Dragging Files From Your Phone To Computer

A few weeks ago, Ishac Bertran wanted to pluck some articles from his web browser and slip them into his Kindle to read later (and more comfortably), but he was so daunted by the labyrinthine process of transferring data, he decided to skip it altogether. We’ve all been there in our own way.

“Our devices are well connected virtually, through services like DropBox or iCloud,” Bertran, an interaction designer, tells Co.Design in an email. “Those offer wireless synchronization for data, but the devices that contain this data still miss a tangible connection. I thought that a representation of a physical connection would facilitate a more intuitive interaction based on traditional mental models from the physical world.”

In other words: Transferring data really isn’t all that complicated. It’s just a few swipes or clicks of the mouse. But because it takes place behind the scenes--that is, we don’t see our files physically move from one device to the next--it feels difficult.

So Bertran tried to imagine a more natural interface, one that would help demystify the whole process by giving it a visual and tactile component.

As he conceptualizes it, users would hold their devices next to each other, and a half moon would materialize on each screen, together forming a full moon. That moon visualizes the link between your hardware; it says, quite simply, “Your devices are now connected. Transfer away.”

Then to share a file, you’d drag it from one half moon to the other, using the swipes and pinches with which we’ve all grown familiar on iPads and iPhones. Here’s a nice animation of the idea:

Easy-peasy, right?

Bertran was inspired by spatially aware devices such as Sifteo Cubes, which turn user commands into jolts, tilts, and clicks, thus giving tactile form to invisible computational processes.

Of course, for Bertran’s moon concept to become a reality, the Apples and Amazons of the world would have to seriously revise their devices. As it stands, you can’t just hold your Kindle up to your MacBook and start swiping willy-nilly.

But Betran insists that new hardware wouldn’t be terribly hard to integrate: “Sifteo cubes use IrDA transceivers to detect other cubes,” he says. “Something similar could be placed in forthcoming devices to create this tangible connection. For the proposed interaction there is no need to detect other devices all around a device frame. It’s enough to have a particular position in which the devices physically recognize each other to enable more fluent and intuitive interactions.”

[Images courtesy of Ishac Bertran]

13:55

True Design Genius: The Froaster Combines The Refrigerator And The Toaster

There are good ideas and there are great ideas. But the Froaster, a studied and meticulous combination of two kitchen mainstays--the refrigerator and the toaster--is beyond classification.

There’s a moment for a very select few products when all discussions of form versus function cease and something just is. We’ve seen it only three times in human history: in fire, the wheel and, most lately, Q-tips. Every other moment of “progress” has been a large box of styrofoam peanuts, monotonous space wasting to ensure the purest ideas arrive to us in their pristine glory.

No one even knows it yet, but the Froaster is sitting on the mouth of this moment, silently preparing the world for a day in which a Pillsbury Toaster Strudel can journey from freezer to toaster without a single wasted step, a day in which the five-second rule will be in a renaissance, a day in which no one, and I mean no one, will ever be forced to leggo an Eggo again.

May 01 2012

14:09

Just How Big Is Apple? [INFOGRAPHIC]

They say that New York is the Big Apple, but according to the statistics shown below, it looks like the computer and device company is the Biggest Apple in the basket.
Apple should be its own country. In the Democratic Republic of Apple, citizens bound by the love of their groovy devices will work, play and communicate without rancor. Just imagine happy people living together in harmony.

Peace reigns in this one place on the planet because PC’s are not allowed. Don’t think of it as discrimination; think of it as discriminating taste. Close your eyes. Visualize a place full of beautiful things that work beautifully — with no platform arguments. After the 30-Year War, isn’t it time to say enough is enough?

We’ll try negotiating for that cool Eiffel iTower thing, too. Huddled masses of PC refugees will be welcomed and green cards quickly bestowed — just buy an Apple device at the door. And here’s a promise: No creepy TSA pat downs.

Note: Click the image to view full size.

how big is apple Just How Big Is Apple? [INFOGRAPHIC]

Source: Best Computer Science Degrees

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April 26 2012

15:50

How Do You Fix The iPad Speaker? With A Mickey Mouse Ear

The iPad represents the pinnacle of mass electronics design. It’s a computer that fits in your hands and feels entirely natural to use--until you want to listen to it. While the iPad’s speaker has improved in three generations of the product, it’s still aimed away from the user. So the person looking at the iPad may hear it worse than the person looking at the person using the iPad. It’s silly.

Evan Clabots, from Nonlinear Studio, has developed a Kickstarter-backed solution called Amplifiear. It’s a clip-on accessory that reflects audio--especially the higher frequencies--back at the user. The amplifier requires no power to use; it’s just plastic, fitted with a “tension clip” (read: an etching within the plastic) that allows it to fit on iPad 2s or the new iPad (3rd generation).

I see Mickey Mouse as an amputee, following frostbite from an Everest expedition.

The design is essentially a flattened gramophone, but it’s designed with an additional purpose. Clabots said that he wanted to give the iPad “some personality,” to enhance an otherwise strictly functional product. “The Amplifiear is reminiscent of a cartoon speech bubble, it gives your iPad character much like the little Pixar lamp,” Clabots tells Co.Design. “The cute asymmetrical shape will hopefully encourage the user to connect with it, and keep it around not only because it works, but also because it is endearing.”

I’m not sure that I see Luxio Jr. in the Amplifiear, but I do see Mickey Mouse as an amputee, maybe following frostbite from an Everest expedition that went awry. Minnie has been pretty cool about the whole thing, publicly at least. Mickey is beginning to suspect that she “doesn’t look at him in the same way,” and it hasn’t helped that his mother-in-law won’t stop talking about the chiseled results of Goofy’s latest workout regimen. Well, if Goofy had his $@#% together on the mountain, Mickey wouldn’t have needed to share his oxygen tank and sleep in a snow cave that night. But it doesn’t matter now, the loss is just some skin. It’s not like anyone makes a living off their ear lobes. Oh wait.

The Amplifiear is available for $20 preorder in red, green, blue, orange, white, and of course, black. I suppose there’s no reason you couldn’t order two and maybe save a marriage in the process.

Buy it here.

April 25 2012

15:13

Big Big Pixel

Big Big Pixel makes 8-bit Pixel iphone bumpers and ipad cases. Made me smile.

April 19 2012

13:22

Catnip For Tech Geeks: A Perfume Smells Like An Apple Macbook

I’ll never forget opening my first Apple product. It was a G4 tower, the first computer I’d ever unpacked that had a purpose for absolutely every piece of packaging. And maybe I’ll never have to, thanks to Air Aroma, who has immortalized the scent of a new Apple product in a perfume. Yes, they designed a custom smell that promises to be “virtually identical” to the “scent emitted from the box” when a new Macbook is opened.

“It smells like a mixture of ink, paper, foam, sticky tape, and the Macbook with a hint of glue smell,” Air Aroma Sales Manager Alexandre Cosic tells Co.Design. “The scent is very subtle, just like when you would open the box.”

To create the custom olfactory experience, Air Aroma’s lab “smell-analyzed” the Macbook itself, along with each individual detail of the packaging: the paper, ink, foam and even the glue that holds down the foam. “We did not use any material from an actual Macbook,” Cosic assures us. Rather, it’s a combination of “various natural product such as leather, lily flower but also plastic film, cold metal and musk.” Musk. It’s not the first thing that comes to mind when you think “Macbook,” but maybe these secretions of a mature male deer have been in Apple’s secret potion all along.

Unfortunately, Air Aroma only created the scent as a one-off art installation. It’s not something we can buy--though the group claims that they’re looking for distributors now. (Can Apple trademark a scent? Get ready for a call from Apple’s lawyers, boys!) And until such a day comes, we’ll have to do things the old fashioned way: Rub our laptops over every inch of our bodies before departing for social engagements. Just power it down first. Nobody wants to read your groin typos, again.

[Hat tip: Archinect]

April 16 2012

14:29

User Experience Is The Heart Of Any Company. How Do You Make It Top Priority?

The closer you are to your customers, the more relevant your product will be and the more likely you make it for people to choose you. It may seem obvious, but the gap between those that do and those that talk is widening, despite the immediate bottom-line benefits. But more than this, companies that put usefulness at the heart of what they do become part of their customers’ lives. Engaging with customers then becomes an ongoing conversation, rather than the stop-start involvement that characterized the 20th century. This makes it much easier for customers to come back, and keep coming back.

Who are you for?

Usefulness is best achieved by thinking about everything as user experience. If you start with “useful” as a first principle, then you automatically place customer need and experience first. And you’re less inclined to get lost in your own jargon, product-development silos, or legacy.

If usefulness is your first principle, you’re less inclined to get lost in your own jargon or legacy.

Financial services like Zopa or the recently launched Simple (first known as BankSimple) are taking customer needs into account by addressing the frustration associated with the traditional banking system. Zopa shifts control away from conventional banking by encouraging peer-to-peer lending. And Simple creates a user-experience layer on top of standard bank partners that is more human, more modern, and more transparent. It speaks to customers in terms of personal savings goals and cuts through the jargon of the banking industry.

Designed to evolve with life

My experience tells me that the smartest approach to getting this right is to borrow from the playbook of user experience (UX). While this is often associated with the Web, consumers who experience good UX online don’t switch off their expectations when they switch off the computer.

The principles and theories of UX have created a new normal in terms of brand delivery and interaction. They state that how people actually use your product is much more important than how it was intended to be used. So engaging your consumer in ongoing, iterative product development is more valuable than holding out for a “perfect” product launch. It is far better to get started in a live environment and be prepared to change fast around the needs of the user. As a result, consumers need to know what to expect from your product, as well as what you expect from them. This means they need openness and transparency from you. If they make choices online based on honesty and credibility of comments, forums, and communities, they’ll expect you to be a part of that same engaged and involved culture.

Today’s most successful ”useful” organizations are oriented around this ethos. Their feedback loops (listening to their customers) and iterative releases (frequent launches) make them more fluid, responsive, and relevant than their competitors. The height of this relationship is co-creation, where consumers are engaged to create the product or services themselves.

How can a business evolve through customer feedback?

Walgreens provides a good example of how a business can evolve through customer feedback. From its beginnings as a local Chicago pharmacy more than a century ago, Walgreens became the largest drugstore chain in America. But by 2010, they were yearning to reposition themselves as leaders in wellness. Rethinking what it means to be a community pharmacy in the 21st century, Walgreens invited their customers into the process. Consumers were given tours of Walgreens’s redesigned pharmacy prototypes and asked to share their hopes and fears about their personal health.

Walgreens found that consumers were looking for simple, engaging, everyday ways to take better care of themselves. The company used that information to deliver an experience that reflected their commitment to staying useful to customers--the ”health and daily living” store format, which the company took from concept to in-market pilot in record time. The stores integrated new roles, digital tools, and spaces to help customers live healthier everyday lives. A desk area in front of the pharmacy brings Walgreens pharmacists out from behind the counter so they can consult with patients one on one. Private consultation rooms provide additional space for immunizations, blood pressure readings, and other services. Web pickup services allow customers to shop online, and self-serve touch-screen kiosks let them quickly refill their own prescriptions. Customers also have access to a staff member called a Health Guide, who is equipped with an iPad app loaded with health tips and frequently asked questions. The new store format has been introduced in 20 stores in the Chicago area, and Walgreens is converting all its stores in the Indianapolis market.

Don’t always ask the audience

Being useful doesn’t always mean asking the focus group. It’s fair to say that customers don’t always know what they want. Customers now play an increasingly equal, participatory, and critical role in brand and business. But co-creation should not be accepted as a default solution to every challenge. Even when consumers do know what they want, empowering them to create it might not result in the most impressive solution. Observing consumers is usually a more effective way of discovering unmet or poorly met needs, and can reveal hacked solutions that suggest real opportunities of how to be useful in the world.

Observing consumers can reveal hacked solutions that suggest real opportunities

Let’s look at M-Pesa, whose founders witnessed people in Kenya using pay-as-you-go mobile phone minutes as currency. In response, they launched a branchless banking service that allows customers to transfer money, pay bills, and make withdrawals via their mobile phones. Within two years, it was conducting two million transactions a day, and 66% of Kenyans had used it at least once. Co-creation on its own often leads to small and valuable improvements, but it takes a bigger vision to build an extraordinary business. Anticipation and observation, although riskier, hold out the promise of making yourself truly useful at a higher level.

***

3 Case Studies

Be More Like Apple

Think how you can be useful in areas that are not necessarily in your core but still drive customers to your business.

Apple’s ascendance during the past decade has distinguished it as a company that takes its own point of view into the market and then creates new customer needs (and therefore value) by improving devices that already exist in that market. By combining hardware, software, and services in a unique and useable way, it has built entirely new ecosystems of value from previously nonexistent customer demand.

Take the iPad, for example. Demand for the first-of-its-kind tablet skyrocketed after its launch, selling 300,000 tablets in the U.S. alone within the first 24 hours of sale. Two years later, the iPad continues to dominate the market, accounting for a reported 97% of all online Web traffic coming from tablets.

Be More Like M-Pesa

Look for ways that customers are navigating around obstacles and build a business out of that.

M-Pesa is a branchless banking service that uses mobile technology, and is currently available in Kenya, Afghanistan, and Tanzania. M-Pesa designed for people in rural areas where banking services are
scarce. Its founders observed that Kenyan locals were trading mobile minutes as currency. So they created a service that offers money transfers, bill payments and withdrawals--all through mobile phones. It is also creating adjacent services: M-Health, an agribusiness, and M-Farm which allows farmer co-ops to buy products via SMS and pay via M-Pesa.

Be More Like Zopa

Consider how you can connect your customers directly to one another. And have them create mutual value.

Zopa is the world’s first peer-to-peer money lending service. Addressing head-on the hassle and hidden fees associated with the banking system, it connects borrowers and lenders directly, creating a level of control and customer service unmatched by traditional banks. Zopa reduces lending risks by grouping together borrowers with similar track records and spreading borrowing requests across multiple loaners. The company gained more than 130,000 members within just two years of launch.

This story is part of Wolff Olins’s Game Changers report. Read the rest here.

April 12 2012

18:37

Color Your iPhone



Colorware, the company known for changing the color of many popular electronics is now offering up the new iPhone 4S in fancy colors.

ColorWare‘s interactive website lets you choose different colour combinations; they can change the colour of the front frame, front button, the back and even the ear-buds.

Of course, I would not let anyone touch my flawless iPhone! (Yes, that's how much of an Apple freak I am...) But hey, thats just me!

[via]

April 10 2012

12:31

What Google’s Glasses Need To Succeed: Prada And Gucci

When you buy an Android phone, it means very little. The phone could be made by anyone. The case could be bulky, thin, sturdy, or clunky. The screen could be one of the sharpest or blurriest on the market. And worse still, the software itself could be skinned to something unintelligible. Android is a fragmented mess.

Google has handed over the keys to their flagship mobile product to a bunch of companies who are often brilliant at engineering but rarely all that tasteful when it comes to design. So despite having every company but Apple making Google phones, Apple is still, somehow, making the most beautiful hardware. An iPhone might not have 4G like some Android phones on the market, but Apple has style and that counts for a lot.

Open hardware could once again become a huge advantage.

While Apple’s closed system offers covetable design, Google’s open line of phones only gets larger and more confusing. Google is ostensibly selling every phone in the world but the best one. But Project Glass could be very different. It could be the time where, like the early days of Windows PCs, open hardware again becomes a huge advantage. Why? Because Project Glass isn’t a gadget that’s tucked away in your pocket. It’s a fashion accessory that sits on your face. Fashion has its trends, sure, but ultimately, fashion is an expression of individual taste that’s fueled by an uncountable amount of options.

Right now, most of us are cringing at Google’s proposed Geordi-friendly geekwear. But imagine a scenario where Google offered Project Glass as a small hardware kit that any company in the world could use to make Google Glasses. (Somewhat like Microsoft, Google could close the software and open the hardware--or at least parts of the hardware.)

While the typical electronics manufacturers would still produce Google Glasses, it could bring in a new wave of designer manufacturers, too. Instead of HTC, Motorola, and Samsung, we could buy Google products designed by Ray-Ban, Fendi, and Gucci. Then, even retail stores like Target, who spend big bucks to subsidize designer labels for the masses, could get behind the technological platform to create whole new lines of the product. Every corner of the market is covered--from the techies to the moms to those who can actually afford high fashion.

Tom Ford’s Spring 2012 Campaign. Imagine the possibilities! Prada’s Spring 2012 Campaign

The result could be a refreshed paradigm for gadgets. A world once dominated by engineering decisions could be dictated by artistic tastes. Construction wouldn’t just be through milled aluminum or new composite plastics, but wood, textile, fur--any whim of the fashion industry.

And a company like Apple, who could conceivably release a competing product, would be in a much different position. Right now, Apple is the electronics design equivalent to Michael Phelps racing a bunch of children around the kiddie pool. But with every desirable fashion brand in the world behind Project Glass, Apple wouldn’t have nearly this margin on style. They’d finally have some decent competition, all arising from the smallest boutiques to the largest retail stores.

With Apple’s closed approach, their products would resemble a uniform at worst and a single label at best. And Google? They’d run the entire fashion industry.

April 09 2012

13:03

What Zen Taught Silicon Valley (And Steve Jobs) About Innovation

Was the revolutionary circular scroll wheel on the Apple iPod inspired by kinhin, the Zen practice of walking in circles while meditating? There’s no hard evidence, but a new book, The Zen of Steve Jobs, suggests a connection. The illustrated and partly fictionalized book, which focuses on the real-life relationship between the late Apple co-founder and a Zen Buddhist priest, juxtaposes the lessons Jobs learned from his Zen master with design breakthroughs in his products. In so doing, the book picks up and expands on a theme also discussed in Walter Isaacson’s recent biography of Jobs: that the great innovator was, himself, greatly influenced by Zen principles and practices.

Which raises a question that may seem crude, aggressively Western, and not at all Zen: Can the rest of us boost our innovation mojo by applying some of these centuries-old principles to modern-day challenges?

Folks from Google and Apple are regulars at the Do Zen Meditation Center.

It’s an idea that’s in the ether these days. A recently published title from Wiley, Zennovation proffers “an East-West approach to business success.” There’s also a popular blog called Valley Zen that explores the synergy between Silicon Valley innovation and Zen philosophy. And according to Les Kaye, a Zen abbot based in the Valley, there’s no shortage of innovative types coming to his Kannon Do Zen Meditation Center in Mountain View--including folks from Google and Apple, along with entrepreneurs and the odd venture capitalist.

That’s not to suggest that Valley denizens who are embracing Zen are doing so for career-advancement purposes--and if they are, says Zen master Kaye, they’re missing the whole point of Zen and are probably destined to be disappointed in the results. But Kaye does say that Zen meditation can “help the innovation process by calming the mind and letting insights come through.” And he acknowledges that some of the principles of Zen align nicely with the challenges faced by would-be innovators.

The “Question Everything” Mindset

Start, for instance, with the Zen emphasis on questioning. In my own research looking at how fundamental questioning can lead to innovation, I’ve found that some of the most successful innovators adopt a “question everything” mindset that could be compared to the Zen notion of shoshin, or “beginner’s mind.”

This approach encourages one to step back, look at challenges from a fresh (or naïve) perspective and ask the most basic questions as a means of getting beyond fixed assumptions and conventional wisdom. According to Randy Komisar, a Zen practitioner who’s also a partner with the Silicon Valley venture capitalist firm Kleiner Perkins Caufield & Byers, Zen practice “is about stripping away one’s biases, prejudices, blindness. It is about realizing the essence of things.”

Zen teaches one to look at challenges from a naïve perspective.

The author and Stanford University professor Bob Sutton notes that at innovation hotspots such as Ideo, the “beginner’s mind” approach plays an important role, as does the Zen notion of bringing together masters and neophytes. “At places where intense innovation happens, they often combine people who know too little and people who know too much,” Sutton says. The goal is to foster tension “between massive expertise and the ability to see with fresh eyes.”

Sutton also notes that there are interesting parallels between some of the principles of design thinking, as practiced at innovation-led companies and taught at Stanford’s d.school, and various Zen principles and practices. For instance, “the Zen emphasis on listening is very design thinking-y,” Sutton notes. And Zen practitioners are taught to remain attentive and “mindful,” even during life’s mundane moments--an approach that also helps design researchers and ethnographers gather observations and insights on everyday behavior and needs. Even the iterative process of prototyping has echoes of the Zen idea that one learns and advances by “small steps.”

Conceptualizing and Collaborating

Jesse Thomas, who runs the visualization firm Jess3--which did the illustrations for The Zen of Steve Jobs--thinks that Zen can help designers and innovators to see things from more of an outside, user-based perspective. “Conceptualizing and prototyping the path of a user’s experience takes a lot of concentration,” Thomas says. “The Zen approach can help focus on the vision for the experience of the customer.”

Zen practice also encourages working and thinking together in groups. “It can help individuals to collaborate better, by teaching them how to listen and ask better questions within a group discussion,” says Kaye.

And if all that weren’t enough, there are the fundamental design ideals associated with Zen--including, among others, kanso (simplicity) and koko (austerity). Matthew E. May, author of the book The Shibumi Strategy, has noted that those ideals tend to yield “elegant simplicity” and “effortless effectiveness,” in stark contrast to the cluttered over-design often found in the West.

It can help people collaborate better, by teaching them how to listen and ask better questions.

To see these Zen design ideals embodied, just look at any Apple product. Whether or not Jobs’s iPod scroll was inspired by a Zen stroll, clearly his overall design sensibility was influenced by Zen ideals of austerity and refinement. But it went beyond the individual products: Jobs told Isaacson and others that Zen helped him stay highly focused and free of distraction. According to Kaye, Jobs also believed that the people working for him could benefit by learning Zen practices.

So does this mean we should all assume the lotus position in hopes of being able to envision the next breakthrough gadget? Not surprisingly, Zen practitioners tend to be bemused if not appalled by this suggestion.

“I think it would be a mistake for people to think, ‘If I do Zen practice, I’ll become more creative,’” Kaye says. “It’s not a magic pill. Zen does not create intellectual muscle.”

Strivers Not Wanted

Moreover, Kaye’s center cites “no striving” as a guiding Zen principle; if someone aims to be more innovative or productive through Zen practice, it would be seen as inappropriate and out of step with the overriding philosophy. As the spiritually aware venture capitalist Komisar explains, “Zen practice does not concern itself with outputs like creativity or inventiveness.” To the question of, "Is a mind informed by Zen practice “better” at listening, questioning, seeing?" Komisar’s answer is, “In Zen there is no ‘better.’”

As to whether a Zen mindset can provide an edge in business, Komisar points out that Zen is about “no self. No ego. This is a very big disadvantage in business.”

Steve had an unusual relationship with Zen. He got the the art, but not the heart.

Of course, it has been observed that Steve Jobs managed to take from Zen what he needed--all the while maintaining a healthy sense of self and ego, not to mention ruthless competitive instincts. The Zen teacher Kaye, who once studied with Jobs at the same Zen center in the Valley, says: “Steve had an unusual relationship with Zen. He got the artistic side of it but not the Buddhist side--the art, but not the heart.”

So is Kaye worried that Zen’s rising popularity in innovation circles might produce more “art without heart” practitioners like Jobs? “I guess that is a concern of mine,” he says. “Of course, if they were to end up creating stuff that’s useful, as Steve did, what the heck? Not everyone can be a saint.”

[Images: Olga Lyubkina, Olga Lyubkina, and sculpies via Shutterstock]

March 23 2012

14:37

Apple’s Slick iPad Branding Hides A Broken App Infrastructure

The iPad 3 is not the iPad 3. It’s just the iPad. And that small point is about to be a huge pain for consumers.

It’s clear what Apple is trying to do: they want to get away from the numbers game that’s fueled the computer industry (and they’ve done nothing but provoke) since the beginning. They want “iPad” to be synonymous with “oven,” “car” or maybe even “Kleenex,” to become an entity with a deeper cultural permanence, a product with the timeless utility of a Cuisinart.

The iPad of 2010 can’t run the apps of 2012, which is absurd.

From a brand perspective, the approach absolutely makes sense, as my colleague Austin Carr points out. Consumers can still distinguish the product--”Do you have the new iPad?”--and Apple can sidestep the inevitable mouthful of the iPad 22. So what’s the problem? The problem is that technology is still accelerating too quickly for generalized appliance-level branding. The iPad has more than doubled and doubled in speed since the original launched in 2010. Did your oven do that? Can you bake a pizza at 3,000 degrees? And if you could, would you still call that device your oven?

Apple’s solution is a car industry solution. We know Corvettes are fast and look sexy, so when you want something fast and sexy, you buy a Corvette. If you want to learn what’s under the hood--the precise torque, the 0-60 down to a tenth of a second--that information is out there, too. The system works, and it’s almost a perfect analog of the silicon-driven technology industry. But the Corvette of 1960 still drives on the roads of today. The iPad of 2010 can’t even run the apps of 2012, which is especially absurd as it’s Apple who owns the road system.

iPad branding isn’t actually a problem. The problem is that Apple buys into their own branding within their infrastructure. The App Store is a universal market for every iOS device. Apple differentiates iPhone apps from iPad apps, but in their quest for universal branding, they don’t differentiate iPad 1 apps from iPad 3 apps, or iPhone 3G and 4S apps. Developers themselves can’t flag their own calculation-heavy software as incapable of running on older, slower hardware, even if they know it to be true (beyond the notable hack of requiring the use of the iPad 1’s nonexistent camera). Put another way, the next generation of iPad apps will crush older iPads under their weight--and thus rendering a gadget you thought was going to be with you for a while buggy and slow, far before its time.

Developers can’t stop their own customers from buying iPad software that they know can’t possibly run on an iPad, some iPad.

This universal device branding is a facade for fractured technology.

This universal device branding, supported by a universal iOS infrastructure, is a facade for fractured technology. A consumer can buy an app with the touch of a finger, sure, but when that app stutters or crashes on their last-gen iPad, the experience is serving no one. The popular sentiment as of late has been to attack Google’s Android OS as fragmented, deployed in all sorts of various manifestations across countless pieces of hardware making it unpredictable and hard to use. That’s a fair and needed criticism. Android is fragmented, and more than the modern Windows PC, by the fundamental nature of its business plan and the quickly evolving mobile hardware market.

With iOS, a tightly controlled manufacturing chain and the App Store, Apple has the upper hand in usability and product clarity. That is, so long as they don’t blur the lines differentiating their own products so much.

[Image: Morphart/Shutterstock]

March 19 2012

14:57

How Do You Turn Pixels Into A Full-Blown Brand Experience?

This article was written for 10x10, a series of essays written by Method, a design and innovation firm. Download a PDF here.

I’m sure that I was swearing allegiance to brands as soon as I began to develop the capacity for critical thought. It’s probably fair to say that, at least in some ways, my ability to analyze and debate was defined by Coke versus Pepsi, SEGA versus Nintendo, Apple versus Microsoft, and more. These all were more than brands to me, they were almost systems of belief, and as such, forced a decision about whether I identified with them or not.

We have learned to think in terms of systems and networks.

Because we give meaning to brands, they stand for something; they have both value and a set of values. Therefore, it’s easy to think of the brands that we can agree or disagree with, as well as those that have provoked a reaction in all of us, positive or negative. As the number of companies and their globally associated brands increasingly compete for our attention, this has become even more true. Consider how you feel as you read these words: Fox News, Oxfam, Facebook, Halliburton, BP, Goldman Sachs, Nike.

There’s a tremendous amount of difference in how each of us will react to those words, based on countless cultural and social parameters. Regardless of yours, you probably found it hard to remain neutral, and this is without any of the other signifiers that help to create the meaning and feeling that a brand can evoke, or that start to create the bond one might form with the organization behind it.

This says something interesting about how people have always perceived, reacted to, and built up relationships with brands. But how do actions, reactions, and behaviors reinforce the meaning of a brand? And how do we, as designers of all types--but interaction designers in particular--better understand the role our work plays in contributing to how these relationships are nurtured and maintained?

By now, my own discipline of interaction design is all too aware that thinking beyond single points of interaction with products or services is essential for creating coherency and, through that coherency, a logical, joined-up experience that feels as if it comes from the same place with a consistent intent. We have learned to think in terms of systems and networks, and I believe the design is better for it.

Experience can be aligned, differentiated, or targeted to support a brand’s larger meaning.

This has been mirrored by a shift from a focus on performance and usability to a focus on a wider experience; it is this experience that can be aligned, differentiated, or targeted to support the larger meaning of a brand. What we missed by focusing on matters such as flow and consistency is how to imbue a sense of connection, ownership, and emotional involvement that make the most successful products and services truly compelling. Perhaps because of where our practice originally comes from (engineers adapting people to machines), we can still sometimes slip back into describing what we are designing in terms of logic or a process and seem content that this is enough to solve the problem we are trying to address. The products and services we design will never exist in a vacuum, and every person will approach them with a unique set of needs, predispositions, problems, emotional states, and everything else that makes human beings frustratingly complex; the things that no design documentation can adequately capture.

Designers need to understand the subtle difference between creating consistency and creating coherency. Making sure that all of our designs share common elements and behaviors across any mode of interaction--implementing a pattern, in other words--creates consistency, and design documentation, like a service blueprint or an annotated screen, helps to create this.

But, similar to how molds are created to ensure that every component of a product is manufactured in exactly the same way, this consistency can become repetitive and doesn’t go far enough to create truly equitable relationships between people and the products and services that they use. It is better to strive for coherency, where the consistency that we’ve already described in our design is married with a system of meaning that people can believe in and choose to be a part of: the brand.

This belief comes from the brand, and tying the two together--interaction and brand--in a coherent system will facilitate experiences that are richer and lasting. We must create the brand pattern.

As we consider the relationship between interaction and brand, another useful idea is to shift away from thinking about people as mere “users” of a product or service (which turns out to not be a new idea at all, as Don Norman points out in his 2006 article for Interactions, “Words Matter. Talk About People: Not Customers, Not Consumers, Not Users.” “User” is a convenient label, but continuing to think of people in this way--particularly as people continue to bring technology into their lives in increasingly intimate ways--doesn’t help interaction designers to think about the more subtle and nuanced way that we need to in the future.

It might seem like a largely semantic difference, but the trick here is to avoid entering into a reductive way of thinking where we ignore the many facets of human behavior, even if we observe them first-hand. If we’re not careful, we can sometimes force ourselves to follow a process that, while it gives us comfort, can also remove the moments where we get to explore these nuances, and try to create something with which people can form an even deeper bond.

Corporation Out

Think about the relationship between a person and a brand as a conversation: Traditionally, the brand would speak from the company outward. Brands used to be a broadcast voice, unidirectional, with specific messages and mediums over which those messages were delivered.

Now, brands are involved in conversations that are ongoing and require reaction. And designers must become comfortable with designing for a world in which these interactions spread across time and modality. Those traditionally involved with the development of brands have also become familiar with the idea of a brand as an expression that runs across many different channels of communication and can manifest itself in many different forms. It is how all of these are perceived together that creates the voice, tone, and personality of a brand, and that helps to create meaning for the brand.

If your brand were actually able to talk, what might its voice sound like?

As my colleague Paul Valerio wrote recently (read "Raiders of the Lost Overture"), it is this brand voice that we initially respond to, and the feelings that this evokes color the subsequent experience that we have with a product or service, particularly when we have no other reference points. In the same way that I will go and see a film from a director that I like, even if I have no idea about its plot or the actors that it features, I’m more likely to want to own a product from a brand that I identify with, even if this product exists within a new category (unless this category is such a stretch for that particular brand that it seems like an ill fit--a proposition that exceeds the permissions that a brand has built up with me). This can also work in the opposite way: Does my perception of the Microsoft brand voice adequately prepare me for the elegance of the latest versions of its Windows Phone?

Think about the brand of the company that you work for: If it were to enter a conversation, what might its voice sound like? Would it speak with knowledge, or would it sound young and eager to learn? Could it reassure you, or is it there to challenge you to create or think?

Two relatively recent, and very literal, examples of interface as brand illustrate this point further. In 2000, Apple introduced the interface of its next-generation operating system, Mac OS X. Rather than just previewing the interactions or visual language, it developed a whole new brand to describe the interface itself: Aqua. And more recently, Microsoft seems to have pulled off the same trick with Metro, which has evolved from a user interface into something of a totemic direction for all of the company’s products; a system that was originally developed for a mobile phone interface has now practically rebranded the company itself. By creating a brand for Aqua and Metro as distinct entities with their own tones of voice, Apple and Microsoft created more than just a collection of interface elements. They created something with meaning--something with which people, early technology adopters in particular, could engage in a conversation and begin to identify. These two systems of interaction blur the boundary between what brand and interface mean for the future of both branding and interaction design.

How would Aqua or Metro speak? The brand team’s job is to shape how this voice will sound. They craft a narrative around a product, service, or organization in a way that sets up the conversation, and in this narrative, the brand team first identifies the traits that people respond to. It is interaction design that continues the evolution of this narrative, ultimately crafting the way in which the brand can speak with people.

Therefore, part of the role of an interaction designer is to be aware of that brand voice and continue to develop it further into the product or service that a company provides.

People In

As the trade of an interaction designer is almost exclusively person-centric, with traditionally little sympathy for the brand in the design process (particularly if it conflicts with what we believe people need), this means that what we design is the way in which people enter into a conversation with the brand. We become the advocates for people within the world of the brand, giving them the tools and the voice they need to participate, while taking the narrative that the brand team has started and bringing it to life through the interactions we enable. It should also be the role of interaction designers to keep brands honest. Since it falls to us to make real the parts of a brand that people will have the most visceral reaction to, it is also up to us to ensure that what a brand promises is delivered in the products and services it produces.

An example of a brand that has clear meaning and personality is Virgin America, which delivers an experience that is absolutely coherent. If you are attracted to what the brand stands for, then (assuming nothing goes wrong) you won’t be disappointed when you show up for your flight.

The design of the check-in kiosks, the gate signage, the way in which the gate staff and cabin staff communicate with passengers, the safety briefing video, the cabin lighting, and the way that the in-flight entertainment system functions: All of these interactions clearly embody the brand voice, creating a coherency that people form a close relationship with. And it works, as Virgin America continues to set standards for best-in-class travel and service experiences. To say that this success is attributed to either the way the brand is presented or the consistency of each interaction throughout a journey misses the point. It is the way that each delivers on the promise of the other--because they both flow from the same place--that makes it work.

Compare this to Southwest or Ryanair, and it’s easy to see how brand meaning has become a context for interaction design. Both of these brands deliver experiences that match the meaning their brand has constructed just as powerfully but in a markedly different way.

For designers, the development of a compelling brand helps to round out the design, creating a before and after; it builds a background narrative and meaning that empowers people to respond to design in more complex ways.

There are a couple of steps we can take to help us as we design within this world.

Be mindful of the story

Always remember that no product or service exists in a vacuum. The things we design will compete for the attention of the people we are designing for, and the number of products and services people use will only continue to proliferate. So be aware that people have probably already identified with an element of the brand.

Thinking about famous directors again: What is it that makes me want to go and see a film by a particular director? The best directors have a signature that they imbue in any of their films, often regardless of the plot or the actors: Think of Jim Jarmusch’s intensely observed character studies, Wes Anderson’s ultimately life-affirming whimsy, George Romero’s black zombie humor, or Roman Polanski’s ability to create oppression and unease. The most successful brands manage to do the same with the products and services that they create: Apple is cited for its clean use of materials, which flows from their brand to the form of their products, down to the visual and interaction language of their software. While this is one specific design approach, it does create a coherent system that represents the brand (and this coherency has arguably contributed to Apple to becoming one of the biggest companies in the world).

By understanding as much as possible about what the brand means, how that meaning is constructed, and what elements make it unique, we can begin to explore and define patterns of behavior that help support the brand meaning in a way that is also valuable for people.

See the brand as another context

Consider the brand as another context within which your design will live. We’re very used to the requirements and importance of designing for different contexts--indeed, the success of our design often hinges on the fact that it is highly appropriate. While we look at issues of culture or use as considerations for context within our design, we should also try to see the brand as another type of context. It is important to realize that the people our products and services will reach might already have this context created for them, whether that’s through exposure to the brand itself, popular opinion, or commentary about the brand or competing brands.

Investigating the brand’s context and thinking about the implications for our own design will help us craft interactions that are appropriate and, yes, coherent.

Here’s a fun exercise: Look back at the list of brands from the beginning of the article. Just from the visibility that each of these brands has around the world, you probably have your own clear idea of how each of those brands speaks, and what their tone of voice is like.

Imagine how what the brand stands for might be embodied through an interaction that stays true to the brand (or otherwise). What if Fox News made an app that collected and published news about a particular event from a variety of sources, regardless of political leaning? Or if Facebook created a map visualizing all of the advertisers that had accessed your profile over the past week? Or if Goldman Sachs made a “Banker Bonus Calculator,” which allowed you to see the distribution of bonuses paid to top earners across Wall Street?

Each of those are (for dramatic effect) counter to what we understand the core brand to be, and would feel awkward, at best, and entirely false, at worst, but we could also think more seriously about interactions that would embody each of these brands in more appropriate ways.

Even though it is the convention for brand and design teams to approach their work from opposite directions, and they are frequently set up as such within a company, finding a way to cross over any organizational silos and ensure that each team is aware of how to complement the other is essential in a world where people seek coherency within the products and services they are interacting with.

The role of an interaction designer can now be seen as extending the work of the brand team, delivering an experience that builds on the meaning that they have begun to form. Interaction design that truly connects with people now requires a deep understanding of the context that the brand has created for it to live within, and defining a brand now requires deep consideration for how the meaning of the brand will be experienced through the products and services a company provides.

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